Trevor McFedries

Sunday Special: The Year in Gaming

This year has been a banner year for video games, with an abundance of surprise releases and unexpected hits. On this week’s Sunday Special, Gilbert Cruz talks with two fellow gamers — Zachary Small, a culture reporter, and Jason Bailey, an editor on The Times’s culture desk — about the state of the industry, the biggest releases and the games they loved playing in 2025. They also share their predictions for Game of the Year. On Today’s Episode Zachary Small is a culture reporter for The Times. Jason M. Bailey is an editor on the culture desk, and oversees The Times’s video game coverage. Subscribe today at nytimes.com/podcasts or on Apple Podcasts and Spotify. You can also subscribe via your favorite podcast app here https://www.nytimes.com/activate-access/audio?source=podcatcher. For more podcasts and narrated articles, download The New York Times app at nytimes.com/app. Hosted by Simplecast, an AdsWizz company. See pcm.adswizz.com for information about our collection and use of personal data for advertising.

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Published Nov 2, 2025
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0:00-1:42

[00:00] This message is brought to you by Apple Card. For a limited time, when you get a new Apple Card and purchase AirPods Pro 3 at Apple, you can earn back the cost up to $250 daily cash. New AirPods Pro and up to $250 daily cash back? Now that's music to my ears. Subject to credit approval, limitations and spend requirements apply. Apple Card is issued by Goldman Sachs Bank USA, Salt Lake City Branch. Terms and more at apple.co slash AirPods. [00:29] Welcome to the Sunday Special. I'm Gilbert Cruz. [00:37] Over the past few months, we've talked about many different art forms, music, film, TV, theater, fashion. But there's a big one that we haven't touched yet, and in fact, it's one of the most popular artistic mediums [00:52] in the entire world. It is a medium that some, perversely, still don't consider to be an art form at all. I'm, of course, talking about video games. I love video games. I grew up playing them. I play them with my child. I play them for fun and relaxation. And sometimes, incredibly, I get to play them for work, which I did this week to prepare for today's show. And with a game of the [01:22] in gaming. With me today are two people who are eminently qualified to do that. Zachary Small is a culture reporter for The Times who covers art and video games. Welcome, Zach. Thanks. And Jason Bailey, a culture editor here at The Times. Edits all of our video game coverage. Jason, welcome. Thank you. Excited to be here.

1:45-3:13

[01:45] So before we dive in, I think it would be great to talk about each of our relationships with gaming, how we got into it, what we love about this medium. I think I could easily talk for half an hour about my history, but let's start with y'all. [02:00] Zach? [02:01] It would only take you a half hour to talk about this? No, you're right. You're right. I was underselling it. I mean, for me, it was kind of a strange experience because I was about six years old. I had chicken pox and one of my cousins was like ordered to entertain me. So I'm sitting there scratching it in bed and... [02:19] he comes over and brings Super Nintendo and Super Mario World. And I'm watching this moving cartoon. And I mean, I obviously still remember it clear as day. I think for me, it was so important. You know, now my main job here at The New York Times is covering the art world, fine art, painting, sculpture, blah, blah, blah. But video games are really my first interaction with a quote unquote art form. And I think that stuck with me and sort of influenced me throughout my [02:49] I, [02:49] Came up on a Nintendo console. I'm a little bit older, though, so it was the original Nintendo Entertainment System. Did you two have chicken pox? I did not have chicken pox. It was a Christmas present. It was one of those where we opened all the presents, and then at the end was the big surprise, the Nintendo. But my parents hadn't thought it through, and they gave us some games as presents earlier, and we just opened them up, had no idea what it was, and threw it over our shoulder because we didn't have the console yet.

3:19-4:51

[03:19] Zelda and as I got older I kind of switched my interests more into first person shooters in the 2000s and now as a graying parent I have less time so I'm more interested in the indie games that you can actually complete in a few hours instead of dozens and hundreds of them. [03:36] What do you think, Gilbert? What started you on this journey? Capitalism, I think. Yes. There was a time when Nintendo was the big gift, and my parents said, we need to get this for our kids. They did, and I think I had almost every iteration of Nintendo after that. When I was in my 20s, I got an Xbox. I became obsessed with open world games, which I still am, Grand Theft Auto 4 and Red Dead Redemption. [04:06] There came a point where I said to myself, if I keep this console in my home, I'm going [04:12] I am not going to want to do anything else with my life. I'm going to stay up to midnight every single night and just immerse myself in these worlds. I cannot do this. And so I sold it to a friend's brother. And I did not get into video games again until the year 2020, which was the year in which I bought a Switch, an Xbox, and a PlayStation because we were all locked down. And I needed to entertain both myself and my child. Wow. You were like going on a binge there. Yes. [04:42] appreciation for this medium. Was there a game that year that you really got back into? Animal Crossing, I think, started. Yeah, my son was quite

4:51-6:29

[04:51] young at that point. I think he was five and he was going to school for half the day virtually. And so we needed to figure out what to do with the other many hours of the day. So building a virtual village with animals is kind of the perfect option. It was beautiful. It was a beautiful introduction. And then we quickly rolled down the hill into many other things. There was a very strong just dance period. It was like, my boy, you are not going outside, but we need you to move your body. So we are going to download you [05:21] became obsessed with. And now he does dance like five times a week. Thank you, video games. The power of video games. The power of video games. So do you... [05:31] First-person shooter, like what kind of games are you into at the moment? Because I think one of the things that is true about video games is that a lot of people who don't play them regularly have a picture in their head of what a video game player is, what a gamer is, what video games there are. [06:01] who only play sports games to people who only play first-person shooters. Tell me about your preferences. Yeah, well, first-person shooters might be the most popular genre out there. You look at Call of Duty, it comes out every year and is one of the most sold games every year. When I was a teenager, college, post-college, that was what I played. I played Halo, I played Call of Duty, I played first-person shooters that were more spooky, like Dead Space or Bioshock.

6:31-8:04

[06:31] As I've gotten older, your fast twitch muscles literally degrade. It's like gymnastics. I was just talking about this. The best gymnasts in the world and ice skaters are 15, 17, 23, and by the time you're 30, you're retired. That's true in these first-person shooters as well. So I still dabble in them. To the point of the pandemic, I would stay up late playing Call of Duty Warzone, a battle royale game kind of like Fortnite with friends. But now I don't do that as much. It's more the artsy games. [07:01] broke them into three categories. There are the atmospheric puzzle games, [07:05] Limbo, Inside Cocoon are some of the big ones. Walking simulators like Gone Home, What Remains of Edith Finch. This is kind of like the equivalent of an art house. You're really flexing right now. Yes, exactly. All these deep cuts. And then Metroidvanias, which we will definitely get to later in this conversation. But games like Ori and the Blind Forest and then last year Animal Well ate up a lot of my time. So that's where I'm at. How about you, Zach? [07:35] interests i like how your description started with you describing yourself as like a hundred year old man which is not video game terms it's true um you know i i love a story i love something that's gonna try and make me cry or that's very funny or it's taking a risk so i guess you could call it like an artsy game um but you know i i like something that i can sink my teeth into like a good novel so uh oftentimes these are called rpgs or role-playing games uh i've gravitated

8:06-9:37

[08:06] I like something that's fun and really gamey. Like Mario is a platformer. The man jumps. He used to be called Jumpman. Like how do you get to the essence of that kind of style of game? So I still dabble in sometimes first-person shooters or puzzles or these role-playing games. So I'm all over the map. Tell me a little bit more about what it means for you, this word gamey. What is the thing that's sort of, you know, this is sort of interactive storytelling in a way, but what is the thing that separates... [08:35] video games from a lot of the other stuff that we experience with our free time. Yeah, I mean, listen, we could be like, well, what does distance it from other things we experience? Like, you could say nothing. In doing this job and thinking more critically and deeply about the games I play, I oftentimes divide it into two different things. I think all games... [08:55] are about the gameplay loop. [08:58] It's what you do, it's the routine, which is also our lives. We often have these routines, we come to work, people work nine to five jobs, and games teach you either [09:08] how to master a routine or how to break the routine. And those are two very important life skills to have as you're going through your day. And you're like, oh, my God, I'm in this monotonous thing that I can't escape. I'm in the matrix. You know, you've got to break the matrix. Yeah. So I think really great games can teach you to do both. And I would say that that game loop is so important, but comes out in many different ways, depending on what type of game it is. So I think of a game like Rocket League, which is basically soccer with cars. That's the premise. I love the description

9:38-11:11

[09:38] And... [09:39] And the rounds are, I think, about three minutes long. And you play. It's competitive. It's exciting. There's these amazing tricks that people can do that you definitely cannot do yourself. And the round ends, and you want to play again. And you want to master the skills. There's those types of games. Mario Kart might be another example where it's a short loop, but it's fun. It's engaging. Anybody can play. And then there are games with much longer loops, some of which we'll talk about today, [10:09] where you're really investing that time into it and trying to master the game. Yeah. I think also another side of that, too... [10:15] A lot of games are about death and about caring for the protagonist you're playing. Especially when you're talking about early 3D games, like even Legend of Zelda. The reason why Link doesn't talk is because you're supposed to identify with the character. You care for them. I mean, the health bar is hearts. [10:31] These are intentionally designed displays. And so you care for them, but also in many games, death is just a part of it. One of the games we'll talk about later is Hades 2, which is a game where [10:43] The designers expected you to die repeatedly as you're trying to work through these dungeons. So, again, really important life lessons all boil down into, yes, a game, something that seems fun on the outside. Yeah. So we have covered the personal. We just got a little philosophical. I want to get down to brass tacks. Where are we practically in the industry right now? I think the pandemic, to me at least, it seemed like a real boom time for gaming.

11:13-13:11

[11:13] Stuck at home with all this time on their hands, but it's 2025. Where are we right now? [11:19] You know, the game industry has enjoyed about 30 years of growth, kind of unending, gradual growth. And we are at a period where that growth is stopping. It is now a mature market. The pandemic... [11:31] broke video games to the mainstream. It also sort of told video game companies, oh, like this audience, boom, it's going to last. It's actually going to keep going. It wasn't true. And so I [11:42] Video games are on these like five, six, seven year timelines of development. It takes a really long time to make them. And so all of these decisions that were made in 2020 during the boom, we've now seen over the last couple of years come to fruition and oftentimes or sometimes fail. And so now these companies are losing millions, sometimes hundreds of millions of dollars, sometimes scrapping games just weeks after they come out in closing studios and creating layoffs. [12:13] A good example of what's happening in the industry right now is if you look at Spider-Man 2. So obviously Spider-Man, huge franchise. The first Spider-Man game that came out a few years ago, it was huge. They created a second one. It cost somewhere around $300 million. Now, that's an Avengers movie, right? That is an absurd amount of money. It's an absurd amount of money. And the game sold really well. It was critically acclaimed. And they still did layoffs in that studio. [12:42] And so the question is, if the games are too expensive that even a major hit can't make enough money, then what can? And I think they're stuck there. The overhead costs are too high. People want really realistic graphics that are expensive to produce. So where do you go from there? And I think it's worth noting there are different levels of games. Hollywood is just a good way to make this parallel. Inside the industry, we often use the term AAA games. That's basically the equivalent of a summer blockbuster, maybe a Mission Impossible movie,

13:12-14:56

[13:12] nolan's the odyssey that's coming out next year those are the ones zach's talking about now then there are indie games sometimes made by one person over many years sometimes by a small team the challenge there is there are so many of them there's literally thousands of them released um [13:27] each month that it's hard to break through. And you can break through, and we'll talk about some of those games today, but that's the challenge there. Then there's the middle tier, which you could call double-A games, perhaps. And those are games kind of like where the movie industry is hollowed out, and people aren't going to the movies to see things that might have been popular in the 90s, like rom-coms or just smaller dramas. Those games have challenges. There were a lot of games that came out this year that just have smaller audiences because they don't make the huge splash [13:57] either side. And we might mention some of those titles later, but there are these distinct tiers and, I think, distinct challenges for each of them. Right. So if we look at the games that came out this year, how would you... [14:10] How would you characterize the year? Which of these categories that you just sort of broke down for us seem to dominate? I think this is the year of the revenge of the indie game. At the top of every year, we, of course, look ahead and say, okay, what kind of year is this going to be for the industry? What are the big hits coming out? Some of those major games, like Grand Theft Auto VI, [14:32] was delayed and i mean other studios shift their whole schedules based on a mega game like that so you suddenly saw other delays or things were pushed up um i think in the absence of like a major hit from the switch 2 you have all these indie games and to me i'm like we kind of have to stop calling them indie games like yes they're independent developers the same way we have indie

14:56-16:21

[14:56] These games are selling millions of copies, and these games have huge fan bases. These studios are getting stronger. I think that's really healthy for the industry. I think it means we have more major companies, and it's not so much of like, you know, oligopoly or something. One of the biggest stories of the year was the release of a new console. This was the Switch 2. [15:26] better graphics, more expensive. How did this land? [15:31] And where are we when it comes to the switch to? [15:35] I think this is definitely one of the big storylines of the year. New consoles are always a big deal. These companies need to make money off of them, but there's slow adoption over time. Initially, it's the hardcore gamers that have to get their hands on the hottest, newest thing. And then I think the long tail is what's important to see if a broader audience buys in. [15:55] But the thing that happens with a new console where there's going to be better graphics, stronger hardware, is also do you have the games that can show off those things? And Nintendo, I would say, made interesting decisions this year in that it hasn't released a new big Mario game or a new big Zelda game to show off the newest hardware. Which are the two big franchises. Yeah, we mentioned some of them. These are the ones that are 30 years old and have brought many of us in this room into gaming in the first place. And they're synonymous with games. Exactly.

16:25-18:19

[16:25] a popular franchise on its own where you drive around tracks and lots of zany things happen, but not a traditional Mario game. And then a few months later, they released Donkey Kong Bonanza, leaning on... [16:36] Once again, an iconic figure from the original Donkey Kong game, who's now in a 3D world, smashing everything up and looking for bananas and gold. But... [16:45] They relied on those characters instead of the biggest ones. And how do you think that went, Zach, with what Nintendo fans really wanted? Economically? Great. They sold. I mean, the Switch 2 sold incredibly fast and incredibly well. I think in this sort of long tail moment right now, you have to look at Nintendo and realize how they sell games has fundamentally shifted. [17:15] they see as the future of global entertainment. So yeah, of course, like it would have been great if they gave us a new Mario platformer, but Mario Kart has the synergy of all of these characters in the Mario universe. And what are they also now heavily marketing a new Mario movie? [17:32] I mean, they know this, right? They're planning this out. And speaking of Nintendo, we had another pretty big release on the Switch 2 this year. This is a long-running game franchise that is inextricably tied to the Nintendo brand. This is Pokemon. The new game is Pokemon Legends Zeta A. It came out, and it... [17:51] seem to cause a little angst. Zach, I was wondering if you could explain what that was about. I would love to. Pokemon is so fascinating because it is, if not the biggest, one of the biggest brands in the world. Everyone knows what a Pokemon is. And yet with the games, there's a significant amount of criticism that they just never live up to players' expectations. And this latest game takes place in one city. It's based on France. But it feels like you're playing a game from 2001.

18:21-20:01

[18:21] really low bar. It's clear that the Pokemon company at large isn't investing that much in the video games, and that's really put off a lot of gamers. And how does that happen? How does a franchise that's [18:32] been running forever, that's beloved, that's extremely profitable. How does it make something that by all accounts is so mediocre? Well, you know, it's a big company and you can actually look at their earnings reports. And video games is just a small slice of the money that the Pokemon company makes. They make a ton of money off of the trading cards, actually, if you can believe it. I do believe it, having bought a lot of those trading cards. And, you know, there's been a lot of rumors of exactly how much they're spending on development of video games. Some [19:02] That's not confirmed. But, you know, compare that to these AAA games that are oftentimes 100 million, 200, 300 million dollars to produce. This is a much lower level, despite the huge brand. At the same time, this game, Pokemon Legends Z to A, is one of the biggest selling games of the year. And so this is some of the tension you see in the industry. If people are buying it, why change up what works? [19:28] We are going to take a break, and when we come back, we are going to dig into some of the best games of the year. [19:42] you [19:45] This podcast is supported by Hulu. Chase Infinity stars in The Testaments, Hulu's new coming-of-age drama series set in the world of The Handmaid's Tale. Variety calls it an exemplary follow-up to the original series and a magnificent coming-of-age story.

20:15-21:52

[20:15] UFYC. This podcast is supported by UJA Federation of New York. [20:20] Right now, it can feel like everything is pulling us apart. The world feels louder, more divided. [20:26] At UJA, the focus is simple. Help people where it matters most, like supporting struggling New Yorkers, making sure Holocaust survivors can live their final years with dignity, and protecting Jewish spaces so communities feel safe and strong. When you give to UJA, you're choosing impact. Be part of it. Learn more at UJA.org. Summer. It's when we share more time, more memories, and more photos. And at AT&T, the iPhone 17 Pro is your summer essential. [20:56] front camera auto adjusts the frame to fit everyone into group selfies. You don't even have to turn your phone. And AT&T makes sharing those pics with everyone easy. Right now at AT&T, ask how you can get iPhone 17 Pro on them with eligible iPhone trade-in. Any condition. Requires trade-in of iPhone 15 plus or higher, excluding iPhone 16 and 17e. Requires eligible plan. Terms and restrictions apply. Subject to change. Visit att.com slash iPhone or visit an AT&T store for details. [21:25] So towards the end of every year, there's something called the Game Awards, which awards this top honor. And we're going to talk about some of the likely frontrunners for that Game of the Year prize tonight. [21:35] These are some of the titles that people consider to be some of the best games of the year. I personally have quibbles with a couple of the titles on this list, but we have to start with one of the big ones, Silksong, a game that has been years and years in the making. Zach, please tell us about this one.

21:53-23:22

[21:53] Sure, and I've been like crazily using a shorthand to friends to describe this game as it is a bug's life, but with a lot of death. So what it actually is, it's a sequel to this critically acclaimed game called Hollow Knight, which was released in about 2017. You play as a character named Hornet. Sure! And you've been kidnapped and taken to this faraway kingdom that is basically dying or maybe already dead. Hey, guys! [22:23] kingdom full of desiccated bugs and it is this metroidvania that mixes platforming and combat and it's really hard it's a really really hard game but it's also gratifying because you as the gamers say get good as you continue playing and dying and retrying [22:42] And this was a game that was first announced in 2019 and then every year. [22:47] people were waiting. I was not one of those people, but people were waiting, waiting, waiting, waiting. Is this game ever going to come out? It became a meme. It did. How did it become a meme? Well, in every video game showcase that [22:58] people were excited about to see what comes up next they're like this is it hollow knight silkson is going to be announced and just silence and this is made by a very small team in australia it's about three people team cherry team cherry and they just wouldn't say anything about the game to the point where people wondered is it ever coming out and then i believe in august this year it finally happened and not only did they announce it was coming out it's coming out soon

23:28-25:15

[23:28] One that has been critically acclaimed. It is one that so many players, despite the difficulty level, which is quite high. And how do you feel about that? I want to hear how you feel about it first. I want to hear why this game is so great. And then I can have my brief dissent. Well, I have kind of a mixed opinion of it. I played it on release, and I think it's still an expertly designed game. [23:58] painful towards the player you know there's a difference between this idea of like get good and helping players understand how to get good you know so when you die you get sent back to your last save point which is a bench in the game and sometimes you have to like go like 10 minutes back to where you were mm-hmm [24:17] That's not fun. I'm of the unpopular opinion that not every game has to be fun all the time. It doesn't have to be this adrenaline rush. But I do think that there's a respect for players that was sort of missed in this long, long development cycle where the first Hollow Knight was incredibly acclaimed and I think just had a better flow of difficulty. [24:47] the difficulty early on because it was so hard that people were complaining about it so the the studio did respond to that but on the flip side that's what makes this game so exciting for a certain segment of gamers and games like it from software is a studio that made elden ring and dark soul some of these dark fantasy games that we've mentioned and they're all based on the premise of it is going to be extremely challenging and you're going to feel extremely satisfied once

25:17-27:00

[25:17] then there's going to be an even harder challenge immediately after that and it's a genre that sounds masochistic to some but to others it's there's nothing more fun than than beating it well the creator of like the the souls games and from from soft you know he's described it as trying to teach people to like get back up again right like and as we talked about before like games are also about life and death i just think you know at some point the death has to stop [25:47] I was not a fan of this game. I... [25:51] I'm afraid to express his opinion because I feel like saying I'm not into Silksong and you play video games just automatically invalidates any opinion that you have. But I think I'm coming at it from a very particular perspective, which is, as we talked about, I only have so much time in any given week to play any video game. And what I'm looking for is not necessarily a challenge, just to be frank. This is also going to apply to a game later on. Do I have a game for you? It's called Wii Sports. [26:21] I loved Wii Sports. I also loved Rock Band. I'm so angry that Rock Band no longer exists. But I understand that there are many people who look to video games for a challenge. I do not. And so there came a certain point, even though this game is beautifully designed, beautiful, [26:38] Gorgeous to look at. Incredible sound design. Just like a beautiful, if creepy, world to be in. Where I got tired of sort of throwing my controller down and cursing inappropriately in front of my child. And I was like, I'm done. I mean, I think I've started the original Dark Souls three or four or five times. Everybody talks about it as a masterpiece. And I'm just...

27:00-28:34

[27:00] too dumb, too slow, too old to figure it out. Also, I feel slow. Yes, exactly. I cannot move the controller. Exactly. So not all games are for all people. And if you're listening to this and aren't a gamer, do not pick up Hollow Knight Silks on. You will be scarred for life. It is very intentionally challenging. But I think to your point, it is beautifully made. It's clearly thought through. It is an art piece in the sense that. [27:26] The background animations, the sound design, the character design are all wonderful. Just to restore the New York Times credibility here, I did 100% Silksong. But I still, you know, I agree. We have a real one right here. This is a real one, you know. True heads, no. But I just think, like, in a design perspective, it's okay to say, like, you know, there were some things that should have been tweaked. And that's an interesting thing about the video game world. [27:56] certain degree there are diehard van fans like the same way that nikki minaj has diehard fans that are willing to go to war on social media silksong also does and speaking of highly anticipated sequels we have to talk about hades 2 this is another indie game [28:12] It's set in the world of Greek mythology. In it, you play as the daughter of Hades. She is a princess of the underworld who has to battle through waves and waves of monsters. Along the way, she's aided by her family members, these Greek gods, with powers called boons that make you stronger and stronger. And like Silksong, this was one of the best-reviewed games of the year.

28:34-30:00

[28:34] What do we think? Well, I'm curious, actually, what everybody's relationship with Hades, because this also came out during the pandemic. And that really meant a lot of people, I would say, played it and played it more than they might have in another context. And it became very popular. I played it a little bit, but to be honest, never got hooked the same exact way that many others did. But I'm pretty sure you, Zach, went really deep on the first Hades, right? And the second one. I have developed a theory since of why I like this game so much. [29:04] of these things called boons which you mentioned which are like powers that the gods give you that make you more powerful and lately whenever i need a favor from an editor i say i crave a boon please um i think it's because for me it's it's kind of a math game right you're trying to get stronger and it shows you the numbers like the damage you're doing and so you're always trying to minimize or maximize your impact in the game and through these repeated runs and as you're [29:34] it's about growth, I think, ultimately. And that's what makes it so addictive. And I mean, the story that they've also put together with the game, I mean, I'm like a Greek, ancient Greece nerd. So this is like the perfect game for me. And both Hades and Hades 2 does something really interesting with the storytelling because you are dying and then coming back and kind of doing the same thing over and over again with more abilities. These other gods who are, in some cases, your

30:04-31:52

[30:04] responsive to what you've done or maybe not done so well in the game. And I think that's been a big influence on other games as well once they saw that Hades did that. I mean, the amount of time they spend in the recording studio, like I nobody nobody really knows. It must have been thousands of hours because it's insane. Absolutely. I was going to say, certainly with the first Hades, the voice work, the acting, and maybe people don't think about that as much when it comes to video games, but the the acting that that went into that [30:34] Oh, no way. No way. Look at gals and lady. It was very entertaining, sort of droll but sexy at the same time. Like, I thought it was great. Sirens. I should have known you were the source of all that singing. Don't you drown your so-called fans to death? Have you even got any left? Oh, you'll never say such things about our fans. [31:04] Song and dance. I just, once again, you know, if we're talking about how video games relate to real life, maybe I don't deal with frustration well. This is not what I want. Are you scared of death? [31:15] I think about it every day. [31:17] I'm thinking about it right now. Maybe that's part of it. I mean, we're talking about two games where like, [31:24] death stares you in the face there are very few players who would play either of these games and never die once yeah it is built in and so if that's something that you're seeking to avoid then yeah i can see how you might not like these well let me complicate that because the next game that we're going to talk about here also deals with death and it has a very different tone maybe more one that was to my liking this is clear obscure expedition 33 and this is an rpg game a

31:54-33:31

[31:54] The story of which is this, essentially. Every year, the citizens of an island named Lumiere, and the world is like a late 19th century France or late 19th century Europe, Belle Époque. They have to deal with a being out there who is slowly exterminating them year by year, age by age. You see off in the distance every year on this one day, a number written on a giant rock, and everyone who's older than that number sort of crumbles into dust like at the end of the event. [32:24] premise for a game. I agree. And then every year, a new expedition of fighters is sent out there to try to defeat this thing, which in the game is called the Painteress. And so this is Expedition 33. It's been 60-something years. [32:37] This is a game that is inherently about death. It is a game that I didn't cry at, but I got teary-eyed at many times. It's a very sad, very melancholy game that also is incredibly exciting to play. I absolutely [32:54] Is it a game about death or is it a game about mourning? Damn it. Why are you getting so deep on this? Because that's what it is. [33:01] Say more. You know, I think it is a game about mourning. And as you're following it, I mean, it has real narrative elements. This is a game, the creator of it, Guillaume, he had thought about how to tell this story that, you know, was very French. Let's be honest. There are characters in the game called like Renoir and are always swearing in French. There are mimes that you have to fight. That mime was very surprising. Multiple mimes. You find the bald mime. I haven't gotten to the bald mime. It's very scary. Okay.

33:31-34:56

[33:31] But, you know, when I talk to these people, because, you know, I went to Paris. I've talked to them because it's the frontrunner for Game of the Year, and it has been since it came out. You know, it's just sort of this anomaly. And the developers have gone on this world tour of, like, meeting RPG creators in Japan and just talking about what it means to make a really good story-based game. And I think this is exactly it. It has an amazing premise. It has characters that you learn differently. [34:00] to care about and then the shocking twist that you know you could only find in like some high drama movie absolutely [34:06] I'll be the slight downer on this game. Not that I don't. [34:10] Love it, but I'm not as much of a narrative player as I'm more interested in the mechanics. Like, what are you doing? What is the vibe? What is the feel? Are there exciting moments? And there certainly are. But the beginning of the game was a little slow to me. Like the prologue took a long time to set it up. And so I set the game down for a while. [34:26] When I picked it back up, because everybody's talking about it, this is the game of the year, I kind of have to force myself to play it. Once I got to maybe the main act itself, it's instantly recognizable that this is an amazing game. [34:38] like Hades II and Silksong, beautifully designed the soundtrack, the animations. You can explore the world. The story is so compelling. There are these turn-based battles where you have to respond to the attacks as they're happening, so you're invested the whole time. It sings once you get past that prologue.

35:00-36:32

[35:00] The music has been on the top billboards. The music is gorgeous. [35:16] Jason, you're right. It does take a while. [35:19] Before you hit the title screen, you know, is it an hour? [35:22] story basically at least yeah yeah but once you get there it is to me you need all that story all that that story about mourning and melancholy and telling you the world and tell you the stakes which again very french very french do i like france [35:38] It's possible. Is this where I learned that I like France? I do think this game is accessible, even for a non-gamer. The technical aspects of playing are not so challenging that if you haven't used a controller or a keyboard and mouse before, that you couldn't pick it up. And the story is just so compelling. The world is so engaging. I would say give it a try. Yeah, and I think also industry-wise, it turned a lot of these dogmas on its head. It's a very small team. They made it. I mean, it's still millions of dollars to make this game, let's be clear. [36:08] Like they made it at a fraction of a budget of a AAA studio. [36:12] They animated it and filmed actors moving around in a black box theater that I visited. It's like so small. It's like the size of our recording studio. And yet it works because it's a good story. And the gameplay, yes, is simple. Like anyone could pick it up, but it's addicting. And there's also ways to break the game.

36:38-38:14

[36:38] critical success of this game they definitely are i mean these people are going on this worldwide tour and meeting with all these studios they're selling movie rights there's been some offers of like can we do a deal do you maybe want to get bought um [36:51] So they're definitely paying attention. I think the challenge always is, you know, development takes like five years for a new game. Is this taste going to be the same in five years? Nobody knows. [37:21] Two of those writers end up intertwined in the same world, in the same storylines, and the game hops back and forth between science fiction worlds and fantasy. [37:31] and fantasy worlds. The thing about this game that's super fun, as I said, is that it is one that you have to play with someone sitting next to you, which again, as a person who, you know, has a child who's into video games and is always looking for something that I can play, [37:48] With my child, this was just candy. We spent so many hours side by side on the sofa playing this until we beat it together. I loved it. I did the same thing with my daughter, who's nine. We had tried the previous game by this studio. It Takes Two a few years ago, and she was just a little too young to actually beat some of the bosses. I would try to play with both controllers and beat them, and I couldn't do that myself, so we set it down. Split Fiction was perfect.

38:18-39:55

[38:18] Chapter by chapter, maybe on a weekend. It took us a little while to beat it. It's my personal game of the year because of that experience I had. [38:26] This is so different from my experience playing the game. With your child? Not with my non-existent child. With my ghost child. No, I played it with my partner, who is not really a gamer. I think the most interesting part of the game is what happens off the screen, which is the relationship between you and the other person you're playing. Which I imagine with the child is very different, where I'm like, why won't you jump? You need to jump now. And then I was like, I should not be playing this with my partner. [38:56] So, you know, you learn something. You do. You learn so much playing video games. Another indie game that I super love this year is a game called Blueprints. This is a puzzle game. Essentially, you play someone who's inherited a house that your great uncle has passed on to you. The house has 45 rooms, and your job is to discover the hidden 46th room. Every day, you have a certain number of steps by which you can sort of discover new rooms and put them together in different configurations. [39:26] to try to get to this 46th room. And then key point, every day the layout of the house resets, and it's completely different. I think this game is fantastic. And you haven't mentioned it, but there are so many puzzles in this game, visual puzzles, audio puzzles, that you have to really take literal notes on pieces of paper in order to keep track of what's going on so that in your future runs you can remember, this is what I need to do to accomplish this.

39:56-41:29

[39:56] A run can take like 30 minutes to an hour. You knock it out in one night and then come back the next night and do it again. [40:02] All right. There are... [40:03] Actually are, despite this being such a great year for indies, a couple of big studio titles in the mix here. And I'd love to sort of get to them very quickly. One of them is called Death Stranding 2. [40:16] I don't know how to describe this game, but it is from one of the great minds of video game creation. Yeah. So it's by this guy named Hideo Kojima, who is like the alter of the video game world. [40:33] Nationalism and soldiers. Death Stranding is not that. It's like post-apocalyptic. It's kind of about social media and reconnecting the world after this big apocalypse. The first game came out right before the pandemic. And the whole idea is you play this guy who is a porter. He is basically a mailman and you walk around the world delivering cargo. You're basically Amazon, but it's about bridging the world together. I think it's brilliant. The second game is [41:04] It's really a story kind of about fatherhood and motherhood all mixed into one. And again, death, depression, seeking connection in a world that feels like so alienated. I promise you, the next game we're going to talk about is not about death. This is one of the big Switch 2 games. This is Donkey Kong Bonanza. This is exclusive to the Switch 2 because it is about one of...

41:30-43:03

[41:30] Nintendo's big characters, not Mario, not Zelda, but Donkey Kong is a game in which you go around and just bash the hell out of everything. I had fun smashing things in the opening levels. How long did this last for you, Gilbert? Did you just keep smashing forever? I bounced, as they say, pretty quickly. My child beat the game. He just wanted to go around and break stuff. This is not a game about death. This is a game about a monkey and his bananas. [42:00] It is really fun. The worlds are not designed in this luxuriously beautiful way, which the same team did on Super Mario Odyssey, which was released many years ago, and I think is one of the classics of our time. So with that in mind, I was a little bit disappointed, but it's still a great game. And I think, as you said, for a kid, what's better than smashing things? Nothing. I can tell you that. Nothing. Before we wrap up here, however, [42:30] other great games maybe that you played this year that didn't get, you know, quite as much hype, uh, as the list that we just went through. [42:37] I had this game recommended to me by a reporter that I work with, and that's how I love getting my game wrecks. Like, people just word of mouth. That's how you find about the smaller things. This is a very small game called Is This Seat Taken? I've been playing it on the Switch. It's available for some other consoles as well. And it's basically Sudoku with people. The opening stages are you're in a car or on a bus, and you have to – somebody wants to sit by the window. Somebody wants to sit by their mom.

43:07-44:35

[43:07] And so you have to figure out where everybody goes. We played this game on a bus in New York City. This is such an editor's game. It's really fun. It moves on to a movie theater where you don't want people in front of you to have a big hat because you want to be able to see. You want to sit next to somebody who has popcorn so you can steal it. It's just very cute animations. I, once again, played this with my daughter. It's a lot of fun. Zach? [43:30] Whenever someone asks me, what game should I play? I've never played any game. I don't understand it. What should I do? I always recommend them this series called Katamari Damacy. It is just the most video gamey game in the world. It's something that only video games could do. The premise is really wacky. You're like the prince of the king of all cosmos who has destroyed the universe in a drunken bender. Don't worry about it. [44:00] world and it gets bigger and bigger and eventually the king turns it into a star if you were not following that that's okay it does not make any sense but it's just this progression system of like [44:12] continually building a mass of objects until you're bigger like that that's like a primal desire i think and there's a new game that recently came out called once upon a katamari there's been a large drought in the series some of the games that recently came out weren't the best this is like a return to form it's just joy in a bottle and it's kind of like an arcade game you can come you can play it for five minutes and then put it down

44:39-46:36

[44:39] Okay, let's take a short break. And when we come back, as we do every week, we're going to play a game. A game for gamers. [44:58] Thank you. [45:00] This podcast is supported by Hulu. Chase Infinity stars in The Testaments, Hulu's new coming-of-age drama series set in the world of The Handmaid's Tale. Variety calls it an exemplary follow-up to the original series and a magnificent coming-of-age story. [45:30] FYC. This podcast is supported by UJA Federation of New York. Right now, it can feel like everything is pulling us apart. The world feels louder, more divided. [45:41] at UJA. [45:42] The focus is simple. Help people where it matters most, like supporting struggling New Yorkers, making sure Holocaust survivors can live their final years with dignity, and protecting Jewish spaces so communities feel safe and strong. When you give to UJA, you're choosing impact. Be part of it. Learn more at UJA.org. This podcast is supported by Bank of America Private Bank. [46:07] You're cut from a different cloth. And with Bank of America Private Bank, you have an entire team tailored to your needs. With wealth and business strategies built for the biggest ambitions, like yours. Whatever your passion, unlock more powerful possibilities at privatebank.bankofamerica.com. What would you like the power to do? Bank of America, official bank of the FIFA World Cup 2026. Bank of America Private Bank is a division of Bank of America N.A. Member FDIC and a wholly owned subsidiary of Bank of America Corporation.

46:38-48:16

[46:38] Zach, Jason, we're going to end this episode as we end every episode of the Sunday special with a game. But given that this episode is about games, we felt like we had to raise the bar. So let me explain to you what's going to happen. We are going to play games. [46:53] An RPG, a role-playing game. [46:57] Like Player Obscure Expedition 33, but significantly less expensive game. I have a role-playing game here in front of me that has been specifically designed for you to play this episode. The two of you should feel honored. And in honor of the classic computer RPG Zork, we're calling this game The New Zork Times. Love it. I know. I know. It's fantastic. I'm very proud of it. [47:27] of a game like Split Fiction, which we talked about earlier. So you play together. [47:32] Can you do this? I don't know how to jump, Zach. [47:36] Forget it. I think you can. I'm going to be playing the role of the computer. Okay. Are you ready, player one? Yes. Ready, player two? Let's do it. All right, let's go. [47:49] You awaken in a dungeon. Torches and iron sconces cast pale light on the cold stone walls. In the center of the room is a treasure chest. [48:02] golden locks. There are tunnels that lead east, west, and south. What do you do? I always go west and touch the wall so that you don't get lost in a maze. Yeah, I feel like going west is right.

48:17-49:48

[48:17] Go West. [48:23] You step out onto a digital basketball court. The electronic crowd roars. A giant 2K Games logo spins above the court. [48:33] On the court waiting for you is NBA superstar, [48:37] LeBron James. [48:38] Hey. [48:39] says LeBron James. Do you want to play a game of horse? You immediately realize that your only chance of defeating LeBron James is [48:48] even in a video game. [48:49] is to work together as a team. [48:51] So here's how this game of force is going to go. I am going to give you a clue, and each of you is going to give me one half of an answer. So if I said a mode in multiplayer games where the goal is to kill as many other players as possible, Jason would say death, and Zach would say match. Deathmatch. You got it? That implies that we know the answer, but I got it. The Switch and the Steam Deck are both examples of this kind of console. Hand. Held. Swish. [49:21] A game in which the player can choose the order in which they explore the environment. Open. World. Nothing but net on that one. All right. Getting so angry that you have to stop playing a game. Rage. Quit. We know that one well. Boom shakalaka. [49:40] Playing a game with the express purpose of finishing it as fast as you can. Speed. Run. Yeah, there's speed running through this game. My heart is pounding.

49:51-51:30

[49:51] games taking their cues from the world of athletics. E. You got this. E. Oh, e-sports. Yes. This is real co-op. The crowd goes wild. They're throwing popcorn. They're throwing drinks. They throw a key in the shape of [50:15] Of a G. [50:17] Pumping your fist, you run back through the tunnel. You're returning to the treasure room. You have tunnels that lead east and south. Let's go east. Well, I feel like we should go south. A good editor-reporter pairing right here. Let's do south. [50:37] This room is very clearly a trap. This is why you always listen to your editor. [50:45] bones of adventurers from famous video game franchises of the past. As you step through the door, a flock of fire-breathing spiked turtles enters from the other end of the room. Now the only way you'll survive is if you can remember the adventures of the heroes who came before you. [51:05] So what does that mean? I'm going to give you a death sound from a video game and you name the game. Sound number one. [51:14] Oh, that's Mario. Super Mario Brothers. Correct. Sound number two. [51:20] Return to Shadow now. Oh, that's Malinoe in Hades 2. That is correct. And you also pronounced the main character's name correctly. Sound number three.

51:33-53:06

[51:33] Donkey Kong. [51:35] Donkey Kong, specifically Donkey Kong Bonanza. [51:38] And we now have sound number four. [51:43] Zelda, the Legend of Zelda. And you are on to sound number five. [51:53] Oh, that's Silksong. That is Silksong. I've heard that many times. My favorite game of the year. My strategy is just don't die in video games. So I haven't experienced this. You're just too good. Great strategy. You are on to sound number six. [52:11] This feels like Dark Souls. This is Dark Souls. Wow. I have died a lot in that game. Which brings you to our final sound. [52:20] snake that's gotta be metal gear solid snake that is metal gear solid well done my halloween costume is a cardboard box you hide inside a cardboard there you go and sneak around that final turtle and you grab a key in the shape of the letter s you beat your feet back up the tunnel [52:50] You see a tunnel that leads east. Not much choice here. Let's go east. I guess we have to. I'm glad you're in agreement. You go east. [53:02] You emerge onto a ridge overlooking a vast...

53:06-54:42

[53:06] extremely detailed, very expensive looking world. Right there in front of you is a Sphinx, [53:12] with the body of a lion, the wings of an eagle, and the motion-captured head of an A-list Hollywood star. Which one? Robert Pattinson. [53:21] From a chain around its neck hangs a key in the shape of the letter X. [53:26] If you wish to take my magic key, you must answer two out of the three of the questions I will ask to thee. [53:35] Question number one. [53:37] Death Stranding 2 on the beach features the reemergence of what reality warping bad guy named after an elementary particle? Well, thank you, Robert Pattinson Sphinx, for that question. That would be Higgs. Correct. The Sphinx bellows out. I hope we all have our speakers cranked. Just like Batman. As high as possible. [54:07] NFL 26. That would be Saquon Barkley. Correct. [54:13] Question three. What Grammy Award-winning say-so singer and rapper did... [54:19] became a playable skin within the game Fortnite earlier this year. [54:23] Oh, I really feel like in my heart I know this, but I think it's ASAP Rocky. It is not ASAP Rocky. We still got two out of three. The answer is Doja Cat. The Sphinx pulls the X key from its neck and holds it out to you.

54:44-56:15

[54:44] Just then, your graphics card overheats and everything freezes. You snatch the key quickly. You rush back through the tunnel before the game crashes. [54:53] You are back. [54:54] in the treasure room. Even though you got that question wrong, you stole the key, like the sneaky people that you are. In the presence of these three keys, the locks have started to vibrate. You have keys labeled X, S, and G. Those keys clearly open these locks, but you're going to have to pick which key goes into which lock. As you bring your ear closer to the first lock, you hear... [55:24] Which key do you want to use? X, S, or G? Let's start with X. That, of course, was the Xbox startup sound, and you have chosen the X key. You turn the key, the lock emits a triumphant sound and falls open. You've still got the G and the S keys. You're now moving on to the second lock, and it sounds like this. [55:57] Which key do you want to try? [55:59] I guess we'll go with S. S for Nintendo Switch 2, of course. The lock falls open in your head. The third lock sounds like this. [56:08] SEGA! [56:10] G must be Genesis. G is Genesis. That, of course, was the Sega Genesis Startup Sound.

56:16-57:39

[56:16] The locks fall away, the lid of the chest rises, and out floats your rewards. [56:23] The two of you... [56:25] Played a perfect co-op game. You worked together. [56:28] And I have two actual prizes for the both of you. This is the first time that we're handing two out in the same episode. Are you ready? So this is just participation trophies, basically. Are you ready? Yes. [56:41] I'm drawing out for you two cheap plastic trophies with my face on it. We call them the Gilbys. Oh, wow. Congratulations. I did not prepare my acceptance speech. This is amazing. It's like the size of a shot glass. It is. [56:58] Take a shot. Congratulations to the two of you. Congratulations. Congratulations, Zach. Congratulations, Jason. Thank you for coming on the Sunday special to talk video games. Anytime. Thanks. It was a blast. Thank you. [57:15] This episode was produced by Luke Vanderbilt with help from Alex Barron, who is also our quiz master. We had production assistance from Dahlia Haddad. [57:28] by Rowan Nemisto. [57:30] Original music by Dan Powell, Marion Lozano, Alicia Baetup, and Diane Wong. Special thanks to Paula Schumann. Thanks for listening.

57:52-58:25

[57:52] This podcast is supported by Doctors Without Borders. Today, more than 117 million people are displaced worldwide, uprooted by war, conflict, and political upheaval. When people are forced to leave everything behind, Doctors Without Borders provides independent care where it's needed most. Their teams are on the ground responding to emergencies and providing essential medical aid without borders. [58:16] You can help save lives. Donate today at doctorswithoutborders.org slash the daily. [58:23] Thank you. [58:24] Thank you.

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